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17 May 2024: Card library updated.

Vraan, Executioner Thane

1B · Legendary Creature — Phyrexian Vampire

Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Collective Brutality 1BSorcery Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Forsworn Paladin BCreature — Human Knight Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. 1/1
A-Armory Veteran 1RCreature — Orc Warrior Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Nightshade Schemers 4BCreature — Faerie Wizard Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2
Sword of Light and Shadow 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Phyrexian Purge 2BRSorcery This spell costs 3 life more to cast for each target. Destroy any number of target creatures.
Carrion Imp 3BCreature — Imp Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3
Jaheira, Merciful Harper 1GGLegendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4
Malakir Bloodwitch 3BBCreature — Vampire Shaman Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4
Withercrown 1BEnchantment — Aura Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
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