Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vrock

3BB · Creature — Bird Demon

Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Storm Fleet Arsonist 4RCreature — Orc Pirate Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent. 4/4
Insatiable Harpy 2BBCreature — Harpy Flying, lifelink 2/2
Kheru Lich Lord 3BGUCreature — Zombie Wizard At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. 4/4
Springmane Cervin 2GCreature — Elk When Springmane Cervin enters the battlefield, you gain 2 life. 3/2
Treacherous Vampire 4BCreature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Strong, the Brutish Thespian 4GGLegendary Creature — Mutant Berserker Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. 7/7
Dromad Purebred 4WCreature — Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5
Loyal Drake 2UCreature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2
Colossal Badger 5GCreature — Badger When Colossal Badger enters the battlefield, you gain 3 life. 6/5
Tocasia's Onulet 5Artifact Creature — Construct When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
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