Card Codex

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17 May 2024: Card library updated.

Vryn Wingmare

2W · Creature — Pegasus

Flying Noncreature spells cost {1} more to cast. 2/1

Similar cards

Color identity:
NameManaTypeText
Reckless Imp 2BCreature — Imp Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Abandoned Sarcophagus 3Artifact You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Exalted Dragon 4WWCreature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5
New Perspectives 5UEnchantment When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Founding the Third Path 1UEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Wildblood Pack Creature — Werewolf Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. 5/5
Grip of Chaos 4RREnchantment Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Incursion Specialist 1UCreature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3
Varis, Silverymoon Ranger 1GGLegendary Creature — Human Elf Ranger Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. 3/3
Spellrune Howler Creature — Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
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