Card Codex

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17 May 2024: Card library updated.

Vug Lizard

1RR · Creature — Lizard

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4

Similar cards

Color identity:
NameManaTypeText
Mirri, Cat Warrior 1GGLegendary Creature — Cat Warrior First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3
Lightning Mare RRCreature — Elemental Horse This spell can't be countered. Lightning Mare can't be blocked by blue creatures. {1}{R}: Lightning Mare gets +1/+0 until end of turn. 3/1
Terminal Agony 2BRSorcery Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Brazen Wolves 2RCreature — Wolf Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3
Extinguish All Hope 4BBSorcery Destroy all nonenchantment creatures.
Phyrexian Warhorse 3BCreature — Phyrexian Horse Kicker {W} (You may pay an additional {W} as you cast this spell.) When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token. {1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. 3/3
Festival Crasher 1RCreature — Devil Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3
Scrap Welder 2RCreature — Goblin Artificer {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. 3/3
Berserk Murlodont 4GCreature — Beast Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3
Zodiac Monkey 1GCreature — Monkey Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
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