Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vulpine Goliath

4GG · Creature — Fox

Trample 6/5

Similar cards

Color identity:
NameManaTypeText
Dragon Broodmother 2RRRGCreature — Dragon Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) 4/4
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Cloudheath Drake 4UArtifact Creature — Drake Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3
Tetzimoc, Primal Death 4BBLegendary Creature — Elder Dinosaur Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. 6/6
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Pallimud 2RCreature — Beast As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. */3
Loot, the Key to Everything GURLegendary Creature — Beast Noble Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2
Thresher Beast 3GGCreature — Beast Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4
Dragon Scales 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Brightling 1WWCreature — Shapeshifter {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
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