M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Name | Mana | Type | Text |
---|---|---|---|
Lord of the Undead | 1BB | Creature — Zombie | Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. 2/2 |
Prairie Survivalist | 1W | Creature — Human Scout | Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1 |
Akroan Phalanx | 3W | Creature — Human Soldier | Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3 |
Sword of the Realms | 1W | Legendary Artifact — Equipment | Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W} |
Flowstone Overseer | 2RRR | Creature — Beast | {R}{R}: Target creature gets +1/-1 until end of turn. 4/4 |
Shadow Stinger | 2B | Creature — Vampire Rogue | Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) 1/4 |
Sword of the Meek | 2 | Artifact — Equipment | Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
Kjeldoran Elite Guard | 3W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2 |
Crystal Golem | 4 | Artifact Creature — Golem | At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/3 |
Bloodstoke Howler | 5R | Creature — Beast | Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4 |