Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vulturous Zombie

3BG · Creature — Plant Zombie

Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. 3/3

Similar cards

Color identity:
NameManaTypeText
Six-y Beast 3RCreature — Beast As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. 0/0
Mindwarper 2BBCreature — Spirit Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. 0/0
Stingmoggie 3RCreature — Elemental Stingmoggie enters the battlefield with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. 0/0
Trigon of Corruption 4Artifact Trigon of Corruption enters the battlefield with three charge counters on it. {B}{B}, {T}: Put a charge counter on Trigon of Corruption. {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
Power Plant Worker 5Artifact Creature — Assembly-Worker {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. 4/4
Simian Simulacrum 3Artifact Creature — Ape When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Flitting Guerrilla 2BCreature — Faerie Rogue Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 2/2
Fierce Invocation 4RSorcery Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Axgard Artisan 1RCreature — Dwarf Artificer Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1
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