M:tG card similarity search
· Creature — Hippogriff Spirit
Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Spirit of Resistance | 2W | Enchantment | As long as you control a permanent of each color, prevent all damage that would be dealt to you. |
Serra Paragon | 2WW | Creature — Angel | Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4 |
Runehorn Hellkite | 5R | Creature — Dragon | Flying {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards. 5/5 |
Compost | 1G | Enchantment | Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. |
Spirit of the Spires | 3W | Creature — Spirit | Flying Other creatures you control with flying get +0/+1. 2/4 |
Plated Pegasus | 2W | Creature — Pegasus | Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player. 1/2 |
Flickering Spirit | 3W | Creature — Spirit | Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2 |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
Wellgabber Apothecary | 4W | Creature — Merfolk Cleric | {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3 |
Brace for Impact | 4W | Instant | Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |