M:tG card similarity search
3RRR · Sorcery
Destroy target land and all other lands with the same name as that land.
Name | Mana | Type | Text |
---|---|---|---|
Conquer | 3RR | Enchantment — Aura | Enchant land You control enchanted land. |
Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |
Reef Shaman | U | Creature — Merfolk Shaman | {T}: Target land becomes the basic land type of your choice until end of turn. 0/2 |
Hydroform | GU | Instant | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. |
Ley Druid | 2G | Creature — Human Druid | {T}: Untap target land. 1/1 |
Grixis Illusionist | U | Creature — Human Wizard | {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Corrupted Zendikon | 1B | Enchantment — Aura | Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Cyclone Sire | 4U | Creature — Elemental | Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4 |
Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |