Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wake the Past

5RW · Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Yavimaya Scion 4GCreature — Treefolk Protection from artifacts 4/4
Shirei, Shizo's Caretaker 4BLegendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. 2/2
Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Bringer of the White Dawn 7WWCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. 5/5
Grim Flowering 5GSorcery Draw a card for each creature card in your graveyard.
Dispersal Technician 4UCreature — Vedalken Artificer When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. 3/2
Aurelia's Vindicator 2WWCreature — Angel Flying, lifelink, ward {2} Disguise {X}{3}{W} When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2
Dogmeat, Ever Loyal RGWLegendary Creature — Dog When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3
Whiptongue Frog 2UCreature — Frog {U}: Whiptongue Frog gains flying until end of turn. 1/3
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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