Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wake the Reflections

W · Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Elvish Hexhunter G/WCreature — Elf Shaman {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1
Faramir, Steward of Gondor 1WULegendary Creature — Human Noble Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. 2/2
Rotfeaster Maggot 4BCreature — Insect When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. 3/5
Phyrexian Negator 2BCreature — Phyrexian Horror Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. 5/5
Bottle Golems 4Artifact Creature — Golem Trample When Bottle Golems dies, you gain life equal to its power. 3/3
Urborg Mindsucker 2BCreature — Horror {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery. 2/2
Prowling Geistcatcher 3BCreature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. 2/4
Westfold Rider 1WCreature — Human Knight Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1
Pyrotechnic Performer 1RCreature — Viashino Assassin Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. 3/2
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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