Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wake the Reflections

W · Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Desolation Twin 10Creature — Eldrazi When you cast this spell, create a 10/10 colorless Eldrazi creature token. 10/10
Grim Hireling 3BCreature — Tiefling Rogue Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. 3/2
Conduit of Storms 2RCreature — Werewolf Horror Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3
Pardic Wanderer 6Artifact Creature — Golem Trample 5/5
Zendikar Incarnate 2RGCreature — Elemental Zendikar Incarnate's power is equal to the number of lands you control. */4
Sun-Crested Pterodon 4WCreature — Dinosaur Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. 2/5
Bloodcurdler 1BCreature — Horror Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1
Heckling Fiends 2RCreature — Devil {2}{R}: Target creature attacks this turn if able. 2/2
Reverberation 2UUInstant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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