Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wake the Reflections

W · Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Selvala's Charge 4GSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Sprouting Renewal 2GSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
Gladecover Scout GCreature — Elf Scout Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1
Norwood Priestess 2GGCreature — Elf Druid {T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. 1/1
Saltskitter 3WCreature — Wurm Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. 3/4
Ajani's Comrade 1GCreature — Elf Soldier Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. 2/2
Rammas Echor, Ancient Shield 3WLegendary Artifact Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Welcome to . . . 1GGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Tunnel Tipster 1GCreature — Mole Scout At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. {T}: Add {G}. 1/1
Crested Sunmare 3WWCreature — Horse Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. 5/5
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