Card Codex

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17 May 2024: Card library updated.

Waker of the Wilds

2GG · Creature — Merfolk Shaman

{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3

Similar cards

Color identity:
NameManaTypeText
Shieldhide Dragon 5WCreature — Dragon Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Icing Manipulator 1GCreature — Human Employee Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. 1/3
Drift of the Dead 3BCreature — Wall Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */*
Cragplate Baloth 5GGCreature — Beast Kicker {2}{G} This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. 6/6
Fountain of Ichor 3Artifact {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Ironpaw Aspirant 1WCreature — Cat Warrior When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. 1/2
Vortex Runner 2UCreature — Human Wizard As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
Angel's Tomb 3Artifact Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Euroakus 4GGLegendary Creature — Treefolk Wizard When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6
Ruins Recluse 1GCreature — Spider Reach, deathtouch {3}{G}: Put a +1/+1 counter on Ruins Recluse. 1/1
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