M:tG card similarity search
4GG · Creature — Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5
Name | Mana | Type | Text |
---|---|---|---|
Wind Zendikon | U | Enchantment — Aura | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Terra Eternal | 2W | Enchantment | All lands have indestructible. |
Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
Mutavault | Land | {T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. | |
Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
Orcish Farmer | 1RR | Creature — Orc | {T}: Target land becomes a Swamp until its controller's next untap step. 2/2 |
Juniper Order Druid | 2G | Creature — Human Cleric Druid | {T}: Untap target land. 1/1 |
Grixis Illusionist | U | Creature — Human Wizard | {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Kormus Bell | 4 | Artifact | All Swamps are 1/1 black creatures that are still lands. |