M:tG card similarity search
3W · Creature — Gargoyle
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. 3/4
Name | Mana | Type | Text |
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Consul's Lieutenant | WW | Creature — Human Soldier | First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1 |
Spire Golem | 6 | Artifact Creature — Golem | Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying 2/4 |
Tears of Rage | 2RR | Instant | Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. |
Manticore Eternal | 3RR | Creature — Zombie Manticore | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Manticore Eternal attacks each combat if able. 5/4 |
Bolt Hound | 2R | Creature — Elemental Dog | Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2 |
Kongming's Contraptions | 3W | Creature — Human Soldier | {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step. 2/4 |
Moradin's Disciples | 3W | Creature — Dwarf Cleric | Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3 |
Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |
Lieutenant Kirtar | 1WW | Legendary Creature — Bird Soldier | Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2 |
Siren's Call | U | Instant | Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. |