Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wakestone Gargoyle

3W · Creature — Gargoyle

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. 3/4

Similar cards

Color identity:
NameManaTypeText
Bat- Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1
Restless Anchorage Land Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Perimeter Enforcer 1WCreature — Human Detective Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. 1/1
Incongruity 1GUInstant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Sterling Supplier 4WCreature — Bird Soldier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4
Captured by the Consulate 3WEnchantment — Aura Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Revelsong Horn 2Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Earth XRRSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
Inkrise Infiltrator 1BCreature — Human Ninja Flying {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. 1/2
Page 398