Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Waking the Trolls

4RG · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Similar cards

Color identity:
NameManaTypeText
Sandstone Deadfall 3Artifact {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
Sprout GInstant Create a 1/1 green Saproling creature token.
Coiling Oracle GUCreature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 1/1
Deathmark BSorcery Destroy target green or white creature.
Command the Dreadhorde 4BBSorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Crush of Wurms 6GGGSorcery Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Slogurk, the Overslime 1GULegendary Creature — Ooze Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3
Squirrel Nest 1GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Plague Spores 4BRSorcery Destroy target nonblack creature and target land. They can't be regenerated.
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Page 56