M:tG card similarity search
1 · Artifact Creature — Golem
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3
Name | Mana | Type | Text |
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Bazaar Krovod | 4W | Creature — Beast | Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. 2/5 |
Figure of Destiny | R/W | Creature — Kithkin | {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. 1/1 |
Aerial Guide | 2U | Creature — Drake | Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. 2/2 |
Ankle Shanker | 2RWB | Creature — Goblin Berserker | Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2 |
Nezumi Freewheeler | 3B | Creature — Rat Samurai | Menace When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 3/3 |
Arbor Armament | G | Instant | Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
Invigorating Hot Spring | 1RG | Enchantment | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. |
Cephalopod Sentry | 2WU | Artifact Creature — Phyrexian Squid | Flying Cephalopod Sentry's power is equal to the number of artifacts you control. */5 |
Wood Elemental | 3G | Creature — Elemental | As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */* |
Watchdog | 3 | Artifact Creature — Dog | Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. 1/2 |