Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Air

1UU · Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5

Similar cards

Color identity:
NameManaTypeText
Palladia-Mors, the Ruiner 3RGWLegendary Creature — Elder Dragon Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. 6/6
Screeching Buzzard 3BCreature — Bird Flying When Screeching Buzzard dies, each opponent discards a card. 2/2
Stoneshock Giant 3RRCreature — Giant {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. 5/4
Wall of Shards 1WSnow Creature — Wall Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1/8
Defiant Thundermaw Creature — Dragon Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4
Stingblade Assassin 3BCreature — Faerie Assassin Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1
Locust Swarm 3GCreature — Insect Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate only once each turn. 1/1
Mysterious Pathlighter 2WCreature — Faerie Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2
Oracle of the Alpha 2UCreature — Bird Wizard Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3
Selfless Spirit 1WCreature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1
Page 101