Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Brambles

2G · Creature — Plant Wall

Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3

Similar cards

Color identity:
NameManaTypeText
Frostling RCreature — Spirit Sacrifice Frostling: It deals 1 damage to target creature. 1/1
Emissary of the Sleepless 4WCreature — Spirit Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. 2/4
Stingerfling Spider 4GCreature — Spider Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. 2/5
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
Slice from the Shadows XBInstant This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
Mindwarper 2BBCreature — Spirit Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. 0/0
Canopy Cover 1GEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
Guild Thief 1UCreature — Orc Rogue Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1
Primal Plasma 3UCreature — Elemental Shapeshifter As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Page 162