Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Fortune

1U · Artifact Creature — Wall

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4

Similar cards

Color identity:
NameManaTypeText
Centaur Safeguard 2G/WCreature — Centaur Warrior ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1
Scroll of Isildur 2UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
Merfolk Seer 2UCreature — Merfolk Wizard When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2
Goblin Girder Gang 3RCreature — Goblin Employee Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4
Manabarbs 3REnchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Painiac 2RCreature — Brainiac At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. 0/3
Loxodon Mystic 3WWCreature — Elephant Cleric {W}, {T}: Tap target creature. 3/3
Memory Theft 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Volrath's Gardens 1GEnchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Orcish Farmer 1RRCreature — Orc {T}: Target land becomes a Swamp until its controller's next untap step. 2/2
Page 99