Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Frost

1UU · Creature — Wall

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7

Similar cards

Color identity:
NameManaTypeText
Hunted Ghoul BCreature — Zombie Hunted Ghoul can't block Humans. 1/2
Master Warcraft 2R/WR/WInstant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Alora, Merry Thief 2ULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2
Artful Looter 2UCreature — Human Wizard {T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter. 1/2
Enduring Victory 4WInstant Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Motivated Pony 4GCreature — Horse Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3
Ramosian Rally 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
Kelpie Guide 2UCreature — Beast {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. 2/2
Glorious End 2RInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
Page 133