M:tG card similarity search
2W · Creature — Wall
Defender (This creature can't attack.) Protection from black 1/5
Name | Mana | Type | Text |
---|---|---|---|
Sootstoke Kindler | 1B/R | Creature — Elemental Shaman | Haste {T}: Target black or red creature gains haste until end of turn. 1/1 |
Champion of the Perished | B | Creature — Zombie | Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. 1/1 |
Craven Knight | 1B | Creature — Human Knight | Craven Knight can't block. 2/2 |
Lingering Tormentor | 3B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Cogwork Archivist | 6 | Artifact Creature — Construct | Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. 4/5 |
Etherium Abomination | 3UB | Artifact Creature — Horror | Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3 |
Secretkeeper | 3U | Creature — Spirit | As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2 |
Drana, the Last Bloodchief | 3BB | Legendary Creature — Vampire Cleric | Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4 |
Prismari Pledgemage | U/RU/R | Creature — Orc Wizard | Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. 3/3 |
Mardu Runemark | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent. |