Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Light

2W · Creature — Wall

Defender (This creature can't attack.) Protection from black 1/5

Similar cards

Color identity:
NameManaTypeText
Zombie Apocalypse 3BBBSorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Order of the Sacred Torch 1WWCreature — Human Knight {T}, Pay 1 life: Counter target black spell. 2/2
Wasteland Scorpion 2BCreature — Scorpion Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Whirling Dervish GGCreature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Unbreathing Horde 2BCreature — Zombie Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0
Major Teroh 3WLegendary Creature — Bird Soldier Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. 2/3
Corpses of the Lost 2BEnchantment Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Wall of Denial 1WUCreature — Wall Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8
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