Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Light

2W · Creature — Wall

Defender (This creature can't attack.) Protection from black 1/5

Similar cards

Color identity:
NameManaTypeText
Staff of the Death Magus 3Artifact Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Drought 2WWEnchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Purge 1WInstant Destroy target artifact creature or black creature. It can't be regenerated.
Rappelling Scouts 2WWCreature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4
Slipstream Eel 5UUCreature — Fish Beast Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) 6/6
Spectral Force 3GGCreature — Elemental Spirit Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. 8/8
Crypt Rats 2BCreature — Rat {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1
Bone Dancer 1BBCreature — Zombie Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Dungeon Master 2WULegendary Planeswalker — Dungeon Master [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1
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