Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Lost Thoughts

1U · Creature — Wall

Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. 0/4

Similar cards

Color identity:
NameManaTypeText
Unstoppable Ogre 2RArtifact Creature — Ogre Warrior When Unstoppable Ogre enters the battlefield, target creature can't block this turn. 4/1
Pardic Miner 1RCreature — Dwarf Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1
Cauldron's Gift 4BSorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Sorcerous Squall 6UUUSorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Sylvan Brushstrider 2GCreature — Beast When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2
White Plume Adventurer 2WCreature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
Veteran Motorist RWCreature — Dwarf Pilot When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. 3/1
Fascination XUUSorcery Choose one — • Each player draws X cards. • Each player mills X cards.
Drogskol Shieldmate 2WCreature — Spirit Soldier Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3
Page 176