M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Rotting Giant | 1B | Creature — Zombie Giant | Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3 |
Spike-Tailed Ceratops | 4G | Creature — Dinosaur | Spike-Tailed Ceratops can block an additional creature each combat. 4/4 |
Taunting Elf | G | Creature — Elf | All creatures able to block Taunting Elf do so. 0/1 |
Burning-Tree Bloodscale | 2RG | Creature — Viashino Berserker | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. 2/2 |
Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
Kirin-Touched Orochi | Enchantment Creature — Snake Monk | Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. 1/1 | |
Basalt Golem | 5 | Artifact Creature — Golem | Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender. 2/4 |
The Wretched | 3BB | Creature — Demon | At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5 |
Spirit of the Labyrinth | 1W | Enchantment Creature — Spirit | Each player can't draw more than one card each turn. 3/1 |
Drogskol Cavalry | 5WW | Creature — Spirit Knight | Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4 |