M:tG card similarity search
1WW · Creature — Wall
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7
Name | Mana | Type | Text |
---|---|---|---|
Council's Deliberation | 1U | Instant | Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. |
Charging Slateback | 4R | Creature — Beast | Charging Slateback can't block. Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
Roaming Ghostlight | 3UU | Creature — Spirit | Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2 |
The Foretold Soldier | 2GG | Creature — Alien Zombie Soldier | The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/6 |
Dust to Dust | 1WW | Sorcery | Exile two target artifacts. |
Into the Core | 2RR | Instant | Exile two target artifacts. |
Akoum Firebird | 2RR | Creature — Phoenix | Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. 3/3 |
Slow Motion | 2U | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. |
Clone Shell | 5 | Artifact Creature — Shapeshifter | Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 2/2 |
Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |