Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Omens

1W · Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card. 0/4

Similar cards

Color identity:
NameManaTypeText
River Herald Scout 1UCreature — Merfolk Scout When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2
Tishana's Wayfinder 2GCreature — Merfolk Scout When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Mass Appeal 2USorcery Draw a card for each Human you control.
Revel Ruiner 3BCreature — Cephalid Rogue Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/1
Dusk Legion Zealot 1BCreature — Vampire Soldier When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. 1/1
Jadelight Ranger 1GGCreature — Merfolk Scout Ranger When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) 2/1
Omen of the Sea 1UEnchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
Pyknite 2GCreature — Ouphe When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Sylvan Echoes GEnchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
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