M:tG card similarity search
3G · Creature — Plant Wall
Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. 3/3
Name | Mana | Type | Text |
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Timber Wolves | G | Creature — Wolf | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |
Venerable Kumo | 4G | Creature — Spirit | Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/3 |
Hazy Homunculus | 1U | Creature — Homunculus Illusion | Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1 |
Tome Anima | 3U | Creature — Spirit | Tome Anima can't be blocked as long as you've drawn two or more cards this turn. 3/3 |
Annihilate | 3BB | Instant | Destroy target nonblack creature. It can't be regenerated. Draw a card. |
Pirate Ship | 4U | Creature — Human Pirate | Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship. 4/3 |
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |
Sealock Monster | 3UU | Creature — Octopus | Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5 |
Clergy of the Holy Nimbus | W | Creature — Human Cleric | If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 1/1 |