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17 May 2024: Card library updated.

Wall of Putrid Flesh

2B · Creature — Wall

Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4

Similar cards

Color identity:
NameManaTypeText
Hallow WInstant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Bloatfly Swarm 3BCreature — Insect Mutant Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way. 0/0
Questing Beast 2GGLegendary Creature — Beast Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. 4/4
Indentured Oaf 3RCreature — Ogre Warrior Prevent all damage that Indentured Oaf would deal to red creatures. 4/3
Ogre Enforcer 3RRCreature — Ogre Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. 4/4
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
The Girl in the Fireplace 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.
Camel WCreature — Camel Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. 0/1
Orbs of Warding 5Artifact You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
Delaying Shield 3WEnchantment If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
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