M:tG card similarity search
1G · Creature — Plant Wall
Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. 0/5
Name | Mana | Type | Text |
---|---|---|---|
Marsh Gas | B | Instant | All creatures get -2/-0 until end of turn. |
Nausea | 1B | Sorcery | All creatures get -1/-1 until end of turn. |
Rags | 2BB | Sorcery | All creatures get -2/-2 until end of turn. |
Shrivel | 1B | Sorcery | All creatures get -1/-1 until end of turn. |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
Holy Light | 2W | Instant | Nonwhite creatures get -1/-1 until end of turn. |
Spike Hatcher | 6G | Creature — Spike | Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0 |
Eyeblight Massacre | 2BB | Sorcery | Non-Elf creatures get -2/-2 until end of turn. |
Endurance Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. |
Golden Demise | 1BB | Sorcery | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. |