M:tG card similarity search
2 · Artifact Creature — Wall
Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6
Name | Mana | Type | Text |
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Erstwhile Trooper | 1BG | Creature — Zombie Soldier | Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn. 2/2 |
Wishmonger | 3W | Creature — Unicorn Monger | {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. 3/3 |
Vodalian Knights | 1UU | Creature — Merfolk Knight | First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2 |
Poison Dart Frog | 1G | Creature — Frog | Reach {T}: Add one mana of any color. {2}: Poison Dart Frog gains deathtouch until end of turn. 1/1 |
Homestead Courage | W | Sorcery | Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Unexpected Allies | 1R | Sorcery | Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. |
Kinsbaile Balloonist | 3W | Creature — Kithkin Soldier | Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. 2/2 |
Retrieval Agent | 3U | Creature — Human Soldier | {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5 |
Pestilent Kathari | 2B | Creature — Bird Warrior | Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1 |
Spinal Embrace | 3UUB | Instant | Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. |