M:tG card similarity search
3U · Creature — Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. 0/1
Name | Mana | Type | Text |
---|---|---|---|
Battlefield Medic | 1W | Creature — Human Cleric | {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1 |
Samite Archer | 1WU | Creature — Human Cleric Archer | {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Samite Archer deals 1 damage to any target. 1/1 |
Glyph of Destruction | R | Instant | Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. |
Undergrowth | G | Instant | As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures. |
Phantom Wurm | 4GG | Creature — Wurm Spirit | Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. 2/0 |
Ghostly Possession | 2W | Enchantment — Aura | Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
Rock Hydra | XRR | Creature — Hydra | Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. 0/0 |
Solitary Confinement | 2W | Enchantment | At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
Favored Hoplite | W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. 1/2 |