Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Vines

G · Creature — Plant Wall

Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) 0/3

Similar cards

Color identity:
NameManaTypeText
Spirit of the Hunt 1GGCreature — Wolf Spirit Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3
Mnemonic Wall 4UCreature — Wall Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. 0/4
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Didact Echo 4UCreature — Spirit Cleric When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2
Watcher in the Mist 3UUCreature — Spirit Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/4
Mausoleum Wanderer UCreature — Spirit Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. 1/1
Toxic Iguanar RCreature — Lizard Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1
Abuelo's Awakening X3WSorcery Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Reaper's Talisman BArtifact — Equipment Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
A-Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
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