Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wall of Wood

G · Creature — Wall

Defender (This creature can't attack.) 0/3

Similar cards

Color identity:
NameManaTypeText
Hollowhenge Overlord 4GGCreature — Wolf Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. 4/4
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Mistform Mutant 4UUCreature — Illusion Mutant {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4
Kozilek's Pathfinder 6Creature — Eldrazi {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) 5/5
Ghouls' Night Out 3BBSorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Follow the Tracks 2GSorcery Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
Bog Rats BCreature — Rat Bog Rats can't be blocked by Walls. 1/1
Encroaching Mycosynth 3UArtifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Countermand 2UUInstant Counter target spell. Its controller mills four cards.
Phantom Centaur 2GGCreature — Centaur Spirit Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0
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