Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wand of Ith

4 · Artifact

{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

Similar cards

Color identity:
NameManaTypeText
Dichotomancy 7UUSorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles. Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Atraxa, Grand Unifier 3GWUBLegendary Creature — Phyrexian Angel Flying, vigilance, deathtouch, lifelink When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) 7/7
Anointer of Valor 5WCreature — Angel Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. 3/5
Spark Reaper 2BCreature — Zombie {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. 2/3
Silent Skimmer 3BCreature — Eldrazi Drone Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life. 0/4
Cemetery Gatekeeper 1RCreature — Vampire First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1
Overtaker 1UCreature — Merfolk Spellshaper {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1
Marchesa, Dealer of Death UBRLegendary Creature — Human Rogue Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/4
Protean Hulk 5GGCreature — Beast When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. 6/6
Aven Riftwatcher 2WCreature — Bird Rebel Soldier Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life. 2/3
Page 549