Card Codex

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17 May 2024: Card library updated.

Wand of Wonder

3R · Artifact

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Similar cards

Color identity:
NameManaTypeText
Select for Inspection UInstant Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Meteor Blast XRRRSorcery Meteor Blast deals 4 damage to each of X targets.
Distant Memories 2UUSorcery Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Killing Wave XBSorcery For each creature, its controller sacrifices it unless they pay X life.
Wilfred Mott 3WLegendary Creature — Human Soldier Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 2/4
Prison Realm 2WEnchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.
Carrion Beetles BCreature — Insect {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1
Aether Tide XUSorcery As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
Temporal Trespass 8UUUSorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
The Ruinous Powers 2BREnchantment At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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