Card Codex

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17 May 2024: Card library updated.

Wand of Wonder

3R · Artifact

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Similar cards

Color identity:
NameManaTypeText
Fade from Memory BInstant Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
Flare of Denial 1UUInstant You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.
Treasure Map 2Artifact {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Armory Paladin 1RWCreature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3
Furious Rise 2REnchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Call the Coppercoats 2WInstant Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Hex, Kellan's Companion 1GLegendary Creature — Dog Haste Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it. Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield. 1/1
Start the TARDIS 1USorcery Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Mazemind Tome 2Artifact {T}, Put a page counter on Mazemind Tome: Scry 1. {2}, {T}, Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Contest of Claws 1GSorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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