Card Codex

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17 May 2024: Card library updated.

Wanderer's Strike

4W · Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
Long Rest XGGGSorcery Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Fungal Plots 1GEnchantment {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Rubblebelt Boar 3RCreature — Boar When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3
Chrome Prowler 2UArtifact Creature — Phyrexian Cat Flash When Chrome Prowler enters the battlefield, tap target creature an opponent controls. 3/2
Yawgmoth's Will 2BSorcery Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Vault 112: Sadistic Simulation 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Aphemia, the Cacophony 1BLegendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1
Windbrisk Heights Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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