M:tG card similarity search
2R · Creature — Goblin Warrior
Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Candelabra | G | Creature — Human Wizard | {X}, {T}: Untap X target lands. 1/2 |
Starlight Spectacular | 2WW | Enchantment | Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) |
Scrib Nibblers | 2B | Creature — Rat | {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1 |
Yuma, Proud Protector | 5RGW | Legendary Creature — Human Ranger | This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. 6/6 |
Sindbad | 1U | Creature — Human | {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
Tattermunge Witch | 1R/G | Creature — Goblin Shaman | {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |
Calcite Snapper | 1UU | Creature — Turtle | Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 |
Quarry Beetle | 4G | Creature — Insect | When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5 |
Rabble-Rouser | 3R | Creature — Goblin Shaman | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. 1/1 |
Foul Spirit | 2B | Creature — Spirit | Flying When Foul Spirit enters the battlefield, sacrifice a land. 3/2 |