M:tG card similarity search
2R · Creature — Goblin Warrior
Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Name | Mana | Type | Text |
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Fendeep Summoner | 4B | Creature — Treefolk Shaman | {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5 |
Reclaim the Wastes | G | Sorcery | Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one. |
Bloodthrone Vampire | 1B | Creature — Vampire | Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1 |
Paranoid Parish-Blade | 2W | Creature — Human Soldier | Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. 3/2 |
Tattermunge Duo | 2R/G | Creature — Goblin Warrior Shaman | Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3 |
Rude Awakening | 4G | Sorcery | Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Dust Bowl | Land | {T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. | |
Setessan Skirmisher | 1G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1 |
Imagecrafter | U | Creature — Human Wizard | {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1 |