M:tG card similarity search
2R · Creature — Goblin Warrior
Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Disturbed Slumber | 1G | Instant | Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. |
Dwarfhold Champion | 1W | Creature — Dwarf Warrior | As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1 |
Overabundance | 1RG | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player. |
Waste Land | Land | {T}: Add {C}. {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.) | |
Nakaya Shade | 1B | Creature — Shade | {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. 1/1 |
Dungeon Shade | 3B | Creature — Shade Spirit | Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1 |
Kabira Outrider | 3W | Creature — Human Warrior | When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3 |
Rishadan Dockhand | U | Creature — Merfolk | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land. 1/2 |
A-Kargan Warleader | 1RW | Creature — Human Warrior | Ward {1} Other Warriors you control get +1/+1 and have ward {1}. 3/3 |