M:tG card similarity search
3WW · Creature — Giant Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Fiend of the Shadows | 3BB | Creature — Vampire Wizard | Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3 |
Horned Cheetah | 2GW | Creature — Cat | Whenever Horned Cheetah deals damage, you gain that much life. 2/2 |
Blood Pact | 2B | Instant | Target player draws two cards and loses 2 life. |
Painful Lesson | 2B | Sorcery | Target player draws two cards and loses 2 life. |
Sign in Blood | BB | Sorcery | Target player draws two cards and loses 2 life. |
Chandra, Hope's Beacon | 4RR | Legendary Planeswalker — Chandra | Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. [+2]: Add two mana in any combination of colors. [+1]: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. [−X]: Chandra, Hope's Beacon deals X damage to each of up to two targets. Loyalty 5 |
Stalker Hag | B/GB/GB/G | Creature — Hag | Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.) 3/2 |
Time Sidewalk | 4UUUU | Sorcery | Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck. |
Containment Breach | 2G | Sorcery — Lesson | Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
Slitherwisp | UBB | Creature — Elemental Nightmare | Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2 |