M:tG card similarity search
WUB · Creature — Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. 0/3
Name | Mana | Type | Text |
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Champion Lancer | 4WW | Creature — Human Knight | Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
Brace for Impact | 4W | Instant | Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |
Eerie Interference | 2W | Instant | Prevent all damage that would be dealt to you and creatures you control this turn by creatures. |
Rune-Tail's Essence | Legendary Enchantment | Prevent all damage that would be dealt to creatures you control. | |
Mark of Asylum | 1W | Enchantment | Prevent all noncombat damage that would be dealt to creatures you control. |
Scarecrow | 5 | Artifact Creature — Scarecrow | {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2 |
Hazduhr the Abbot | 3WW | Legendary Creature — Human Cleric | {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. 2/5 |
Carom | 1W | Instant | The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. |
Esper Battlemage | 2U | Artifact Creature — Human Wizard | {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. 2/2 |
Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |