Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wandering Wolf

1G · Creature — Wolf

Creatures with power less than Wandering Wolf's power can't block it. 2/1

Similar cards

Color identity:
NameManaTypeText
Emergent Woodwurm 6GCreature — Wurm Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 4/4
Ramosian Revivalist 3WCreature — Human Rebel Cleric {6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield. 2/2
Lumbering Satyr 2GGCreature — Satyr Beast All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4
You Come to a River 1UInstant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Threats Undetected 2GSorcery Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
A-Krydle of Baldur's Gate UBLegendary Creature — Human Elf Rogue Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn. 1/3
Steel of the Godhead 2W/UEnchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Gaea's Herald 1GCreature — Elf Creature spells can't be countered. 1/1
Heartless Summoning 1BEnchantment Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Earthquake Dragon 14GCreature — Elemental Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10
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