Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wandering Wolf

1G · Creature — Wolf

Creatures with power less than Wandering Wolf's power can't block it. 2/1

Similar cards

Color identity:
NameManaTypeText
Futurist Operative 3UCreature — Human Ninja As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap Futurist Operative. 3/4
Undercity's Embrace 2BInstant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Temur Ascendancy GUREnchantment Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Everlasting Lich 2BBBCreature — Zombie Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.) 4/0
A-Futurist Operative UCreature — Human Ninja As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap Futurist Operative. 0/4
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Welcoming Vampire 2WCreature — Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3
Fallen Askari 1BCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2
Inkfathom Infiltrator U/BU/BCreature — Merfolk Rogue Inkfathom Infiltrator can't block and can't be blocked. 2/1
Garruk's Packleader 4GCreature — Beast Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4
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