M:tG card similarity search
1G · Creature — Wolf
Creatures with power less than Wandering Wolf's power can't block it. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Talas Warrior | 1UU | Creature — Human Pirate Warrior | Talas Warrior can't be blocked. 2/2 |
Coralhelm Guide | 1U | Creature — Merfolk Scout Ally | {4}{U}: Target creature can't be blocked this turn. 2/1 |
Siegebreaker Giant | 3RR | Creature — Giant Warrior | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {3}{R}: Target creature can't block this turn. 6/3 |
Rampaging Ceratops | 4R | Creature — Dinosaur | Rampaging Ceratops can't be blocked except by three or more creatures. 5/4 |
Wilson, Subtle Bear | 1GU | Legendary Creature — Bear Warrior | Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3 |
Pathrazer of Ulamog | 11 | Creature — Eldrazi | Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. 9/9 |
Elvish Bard | 3GG | Creature — Elf Shaman Bard | All creatures able to block Elvish Bard do so. 2/4 |
Broodstar | 8UU | Creature — Beast | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. */* |
Outcaster Trailblazer | 2G | Creature — Human Druid | When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2 |
Copper Carapace | 1 | Artifact — Equipment | Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |