M:tG card similarity search
5W · Creature — Beast
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/6
Name | Mana | Type | Text |
---|---|---|---|
Sea Gate Stormcaller | 1U | Creature — Human Wizard | Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. 2/1 |
Tishana's Tidebinder | 2U | Creature — Merfolk Wizard | Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) 3/2 |
Faerie Squadron | U | Creature — Faerie | Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. 1/1 |
Break Expectations | B | Sorcery | Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Geier Reach Bandit | 2R | Creature — Human Rogue Werewolf | Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2 |
Mystic Doom Sandwich | Stickers | {TK}{TK} — Lifelink {TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 6/8 | |
Bramble Creeper | 4G | Creature — Elemental | Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. 0/3 |
Elemental Bond | 2G | Enchantment | Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
Kavu Lair | 2G | Enchantment | Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. |